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QUERY machine party minigames

Machine Party Minigames: All 15 Explained

CONFIRMED

DIRECT ANSWER

Machine Party launched with 15 minigames. Steam's public achievement list names 13 and confirms at least one mechanic for every activity; Danger Zone and Smoke Break are labels observed in a chaptered release-build video, not official names. This page explains only those verified mechanics—not full rules or winning strategies.

Official Steam store screenshot of a green CRT-style screen showing a grid of activity symbols.
OFFICIAL STEAM SCREENSHOT / 04A green CRT-style grid of activity symbols.

This official frame provides visual context for the documented 15-minigame total; the written roster is bounded by the source labels below.

Official Steam source© Mike Klubnika, GDeavid, Oro Interactive
Official Steam store screenshot showing two figures on symbol-marked floor tiles in a dim industrial room.
OFFICIAL STEAM SCREENSHOT / 01A floor-trial board marked with symbols.

This second official frame adds gameplay context for the minigame collection; it does not document controls, round rules, or a winning route.

Official Steam source© Mike Klubnika, GDeavid, Oro Interactive
Launch total
15 minigames
Steam-named activities
13
Observed-only labels
2, clearly marked

PANEL COORDINATES / SOURCE DATES IN LEDGER / NO PERSONAL PLAYTEST CLAIM

Why this page exists: Cluster-supported specific-minigame intent: a buyer wants a reliable picture of the game’s public challenges.

Thirteen minigame names supported by Steam achievements

Steam's public achievement conditions name these 13 activities and establish at least one mechanic for each. The achievement threshold is not automatically the normal win condition.

  • Chisel Gauntletcube sections are removed; one achievement tracks surviving the maximum removal stage.
  • Firearm Factoryone achievement targets eliminating a player who assembled a gun before you.
  • Wrong Wayone achievement requires 50 consecutive correct steps; no fixed route is claimed here.
  • Duck Huntshooting and headshots are part of the published achievement condition.
  • Stable Footingfloor tiles disappear; one achievement tracks surviving until 10 remain.
  • Table Mannersplayers finish a meal; 20 seconds is an achievement threshold, not a universal round rule.
  • Tunnel Hazardplayers compete for nooks; taking the final nook can decide the published achievement condition.
  • Inside Jobone achievement requires infecting a player within three seconds of receiving the syringe; role odds and full rules are not published.
  • Debris Platformscrates can be thrown to knock other players from the platforms.
  • Spinebreakera timed device can be thrown with less than one second remaining.
  • Lethal Reboundplayers can be pushed into hacksaws; the published condition counts 15 pushes over time.
  • Forklift Certifiedcrates are delivered to a player's deposit area; one condition tracks four crates there.
  • The Filterround accuracy is measured; one achievement requires a 100% accurate win.

Two labels are observations, not official names

A chaptered release-build video labels the remaining activities Danger Zone and Smoke Break. Those labels are useful navigation, but the current first-party pages checked do not name them, so this guide marks them as observations.

  • Danger Zone (observed label)Steam achievements and the developer announcement independently confirm a minefield activity with sonar and a no-sonar challenge.
  • Smoke Break (observed label)the developer describes rapid cigarette smoking, while Steam records a cumulative 20-cigarette condition.

What this roster does not claim

These source-backed mechanics do not establish every control, round rule, scoring formula, random layout, or best strategy. The video supplies labels and timestamps only; it is not copied footage, an official manual, or a claim that this site played the release.